Photographic camera View¶

Reference

Mode: All modes
Menu: View ‣ Camera
Menu: View ‣ Camera ‣ Active Photographic camera
Hotkey: Numpad0

../../../_images/editors_3dview_navigate_camera-view_example.png

Demonstration of camera view.

The Photographic camera view shows the current scene as seen from the currently active camera'south view bespeak. It can be activated by pressing Numpad0. The Camera view can be used to about compose shots and preview how the scene will expect when rendered. The rendered image will comprise everything inside the dashed line. In this view yous tin also set the Render Border which defines the portion of the 3D View to be rendered.

Camera view provides a preview for the final rendered image.

../../../_images/editors_3dview_navigate_camera-view_preview.png

Camera view.

../../../_images/editors_3dview_navigate_camera-view_render.png

Rendered image.

Camera Navigation¶

There are several different ways to navigate and position the photographic camera in your scene, some of them are explained beneath.

Zooming in and out is possible in this view, but to change the viewpoint, you take to move or rotate the photographic camera.

Note

Recollect that the active "camera" might exist any kind of object. So these deportment tin be used, for case, to position and aim a lamp.

Move Agile Camera to View¶

Reference

Fashion: Object Mode
Hotkey: Ctrl-Alt-Numpad0

This characteristic allows you to position and orient the agile photographic camera to match your current viewport.

Select a camera and and so move around in the 3D View to a desired position and direction for your camera (so that you are seeing what you lot desire the camera to see). Now press Ctrl-Alt-Numpad0 and your selected camera positions itself to match the view, and switches to camera view.

Photographic camera View Positioning¶

By enabling Lock Camera to View in the View panel of the Properties region, while in camera view, you lot can navigate the 3D View as usual, while remaining in camera view. Controls are exactly the same equally when usually moving in 3D.

Coil, Pan, Dolly, and Track¶

To perform these camera moves, the camera must commencement be selected, and so that it becomes the active object (while viewing through it, y'all can RMB – click on the solid rectangular edges to select it). The following deportment as well assume that you lot are in photographic camera view Numpad0! Having done so, you lot tin can now dispense the photographic camera using the same tools that are used to manipulate any object:

Curlicue
Press R to enter object rotation fashion. The default will be to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera "whorl".
Vertical Pan or Pitch
This is just a rotation forth the local Ten centrality. Printing R to enter object rotation manner, and then Ten twice (the first press selects the global axis, pressing the same alphabetic character a 2d time selects the local centrality – this works with any axis; see the axis locking folio).
Horizontal Pan or Yaw
This corresponds to a rotation around the camera's local Y axis. Press R, and then Y twice.
Dolly
To dolly the photographic camera, press G then MMB (or Z twice).
Sideways Tracking
Press G and motion the mouse (you lot tin use 10 twice or Y to become pure-horizontal or pure-vertical sideways tracking).

Come across likewise

Fly/Walk Mode
When yous are in walk/wing mode, navigation actually moves your photographic camera.
Lock Camera to View
When enabled, performing typical view manipulation operations volition motility the photographic camera object.